A new language for interface design termed the “Material Design”, was the outcome of Google’s Project Kennedy and Holo. The main objective of this new design paradigm was to replace esthetically anti-pleasant interfaces of older Android versions with a consistent view across all devices with varying screen sizes. Basically evolving from Holo, the Material Design concept aims to be the one single decree binding all Android app developers as well as designers. Let’s find out the four main elements of Material Design.
1. Tactile Surface:
The structure of this latest design language for Android development comprises tangible layers or objects in the form of “sheets” of “quantum paper”, also called layers in general. These so-called layers follow the general laws of physics, in essence that they can essentially be thought of as 3-D orientations with x, y, and z-axes. They can be stacked, aligned at varying heights or can connect and stretch, casting shadows that distinguish one from the other with respect to their relative positioning. The shadows enable users to understand their interface in a better way!
2. Print Design:
It can very well be just another fancy substitute for digital ink! Having established that material design is nothing but “sheets of quantum paper”, so in effect everything placed on these sheets is digital ink. The two aspects of print design – font and typography – are vital elements in defining the structure of content along with the identity of the application.